Thursday, July 4, 2013

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Card Release 03

The new cards for Lili and Paul have arrived. These can be seen at the official Tekken Card Tournament site. I wanted to just do a quick review on them now that they are out.

New Cards

Lili

  • Shears to Spinning Edge: 20 Damage, Kick, After the attack, Focus: -5 cards & +3 cards
Low-medium damage (Lili's average card damge is 21). Awesome card in position 1 or 2. The skill is similar to a card shuffle in higher positions. Since the ability of this card forces a discard on itself, this card can find its place in a Punch deck as well. I think this card is pretty good, amazing as a first card and synergizes very well with Monte Carlo Snap a staple to any Lili Deck.
  • Rafflesia: 12 Damage, Punch, Before the attack, Opp cards ≥ 3: +1 Parry
Old Piercing Thorn but 4 less damage and unique. I suppose the developers thought that old Piercing Thorn was "Extremely" over powered and hence nerfed the damage, and made it unique and turned it into a Punch. I think this will be the biggest nerf for some time to come. Like its predecessor, this card is a great defense card but for 12 damage, there are much better cards and due to the uniqueness of the card and how most of Lili's opponent do their best to avoid having 3 or more cards (see 3rd Card Punch Deck), it is better to use another card.
  • Delicate Uprising: 20 Damage, Punch, After the attack, Strike & Head-on: Keep card & 1st card discard
Low to medium damage, Works best in position 2 and still pretty good in positions 3, 4 and 5. Works really well in a 3rd card buffing punch deck as it hastens the 3 card striking theme. Unfortunately the ability may not proc after the first round or with the help of SR Elysee Le Bras Allonge.
  • Rose Pique: 20 Damage, Punch, Before the attack, Cards ≤ Opp cards: 3rd card +15 Hit & Opp 3rd card -30 Hit
Pretty neat card, unfortunately does not go with the "opponent is trying to avoid having 3 or more cards" theme. It is pretty difficult to get the opponent to have 3 or more cards (if the opponent is intelligent) especially since this card is a Punch card (Broken Heart, Sunrise Sunset, and SR Elysee Le Bras Allonge is the only way to force cards to an opponent)

Paul

  • Piston Fire: 5 Damage, Punch, Before the attack, Head-on card: Card +40 Hit
Piston Fire. Rolls off the tongue, and into your opponent's face! This card is quite intimidating in positions 1 and 2. If the ability does not go off (there is no Head-on card) it is just absolute junk. But at least it will stop your opponent from focusing so that it stays off. I think it goes quite well with a 2 card striking/healing/force discard deck with SR Power card. That way the ability is more likely to go off and there are no negative effects for going to 3 cards or higher like most of Paul's other high damage cards. I would still rather go for God Hammer Punch, Thruster and an SR card. It is really difficult to replace those 3 "Unique" cards in any Paul deck.

  • The Boot: 25 Damage, Kick, Before the attack, Opp cards = 5: Opp cards -5 Hit
Terrible card. If it was Opp cards ≥ 4 instead it would be pretty good. It is quite easy for every character (except Xiaoyu) to be under 5 cards which is why the ability will rarely go off. I feel the designers created this card to help Paul players in the fight against Xiaoyu. Not sure why they did that seeing as how this card is useless against every other character.

  • Chest Crusher: 25 Damage, Punch, Before the attack, Block: +15 Protection
Pretty good defense card for Paul. I don't think Paul has any Defense cards at all making this card the best defense card for Paul. Most Paul players are quite aggressive and when they aren't they have healing cards to aggressively focus. Not sure if anyone would consider using this card in place of a healing card. It does do wonders against Xiaoyu, unless of course she has Wave Crest (which every Xiaoyu seems to run).
  • Foot Launch: 10 Damage, Kick, After the attack, Opp Block: Card +25 Hit
Not quite Nozuchi Fumi but it paired with 2 front cards that do immense damage, this card has the ability to do some strong damage. The damage isn't amazing and there are other options in terms of damage, but I think it offers a crappy guessing game for Paul (currently the One-hit-KO is the ultimate guessing game).

Conclusion

Lili's new cards are allright. I really like Shears to Spinning Edge and I would imagine it will be used quite often in all of Lili's decks (even the Punch ones). Rafflesia is a remake of Piercing Thorn, the damage is quite low and its uniqueness hinders consistency. Delicate Uprising is the 2nd best card in the batch. It's ability fits very well with the 3rd Card Punch Deck. Rosie Pique isn't amazing. It may be hard to get it's ability off without the help of SR Elysee Le Bras Allonge (which seems to go really well with a lot of Lili's cards).

With the exception of Chest Crusher, Paul's new cards seem mediocre. Although the abilities are new for Paul, the cards don't seem to offer much to Paul's current cards. I feel much of Paul's cards already cover what the new ones do and more. The Boot is new but the chances of it procing in a non Xiaoyu fight are almost nil. Hopefully these new cards get a buff somehow. If I were a Paul player, the only card I would consider would be Chest Cruncher, and even then, as a (pretend) Paul player, I wouldn't really be a blocking kind of guy.


No theme in this card release (I think). Up next, Panda and Nina.
Leave a comment or anything.

13 comments:

  1. TCT hates Paul. Still not a strong overall player unless you luck out and have the broken SR card.

    FML. SO sick of shitty updates. Paul either destroys or is absolutely useless.

    ReplyDelete
    Replies
    1. Hi Anonymous,

      I know how you feel. I will try to make another Paul Deck although I feel the One Hit KO one does pretty well (it's like playing roulette).

      Delete
  2. I find REALY SMART the way they are moving paul. Actually, they told they are not ok with a gameplay where you can just focus x4 strike and win ... That was the way to play paul ...

    Actually, they are moving paul to use the SR power card, with "if opponent block that card effect" & heal/defenses tools. Btw, cards in first or second position are now a real pain in the ass, so Piston Fire is Realy good in that way. Moreover, Chest Crusher is realy good in that kind of build too. 25Dmg +8 (thx to the powercard) is a realy good raw base dmg, and the + 15 prot on defense is realy interesting for the survavibility.

    To be honnest, i realy enjoy how they manage paul's gameplay. No more brainless, with much more fun ! Btw, more viable too (at 1300+ i see more 4 card paul than one shot paul ...)

    Inso

    ReplyDelete
    Replies
    1. Although what you say may be true, I still find many Paul players in the 1200's are still playing him as a Focus to 4/5 cards and striking for victory. I also think that SR Power card Paul can be very fun and competitive.

      Delete
  3. P.S. : i dont understand how to check all your posts. I only see Thumbnail's one ... For exemple, your post about heihachi : i just dont know how to navigate in order to reach it ...

    ReplyDelete
    Replies
    1. I was thinking not putting tabs for the "news" posts because it gets kind of outdated overtime. I will make a new tab for "news". Thanks for the feedback !

      Delete
    2. you are welcome :)

      Delete
    3. Hi Inso,

      Just made a new tab in the Articles section entitles "News". Hope that helps with the navigation =]

      Delete
    4. Yeah !!!! This is exactly what i was looking for ! Great job, thanks !

      Delete
  4. Hey KoIF,

    I need some advice here.

    I have enough gold to buy a Paul SR, but all the ones in the store are the "less than desirable" ones. Should I grab one or wait? I never see Kongo or Incomplete in the store.

    If you think I should..which should I buy and why? I play a balanced Paul deck (Uber damage isn't really effective IMHO..) so I'm not sure what to get!

    ReplyDelete
    Replies
    1. Hi Anonymous,

      In my opinion, it is ALWAYS better to wait. You don't want to invest 240,000 Gold just to get some mediocre card when you could have been patient and settled for what you actually want.

      It is difficult to suggest an SR card because I don't really know your other 14 cards. I would say, Kongo Blast, Incomplete Somersault, and Mortar Punch are the best SR cards for Paul.

      Although Kongo Blast is the most sought out card, it doesn't go well with cards such as Fall Away, Body Blow, God Hammer Punch, Burning Spear, Hammer Punch, and Rapid Fire to Lightning Bolt.

      For Incomplete Somersault, the play-style of your deck must be considered (Incomplete Somersault goes really well if you play a 2 card striking deck).

      I really like Mortar Punch because I feel you can't go wrong (lol).

      Always plan carefully. SR Card might be the most expensive card you purchase for your deck (unless you go for SR Power Card). If you are gonna stick to Paul for the long term, you probably won't sell the SR card you buy. If that's the case, you can buy things recklessly and satisfy your impulsiveness by being impatient, although I don't really suggest it =].

      Hope this helps!

      Delete
  5. Thanks. I would play the over-powered one strike KO deck if I had Kongo Blast. I have 90% of the other cards to do that now, but I probably won't ever get that so it's not worth looking at.

    I'm playing a balanced deck of Fall Away, Body Blow, 2x Double Strike, 3x Shoulder Tackle, Hammer Punch, the -1 Parry card, Down Strike, Phoenix Wings etc..

    I took out all healing ATM.

    I also think there are only two playable Paul builds at this time; balanced (like mine) and one hit KO. One hit KO is too risky because of Parry's and Paul will effing kill himself with bad draws. Flash elbow is a terrible card unless it's part of your game plan.

    So, it can dish it out but not make me kill myself.

    Mortar Punch is an option. Think I should just buy it? I don't ever foresee Incomplete or Kongo for sale..and don't think I ever have.

    ReplyDelete